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02 September 2008 @ 12:10 pm
Finally an article that gets it right  
It's one of my favourite subjects, especially because I think most journalists just blurt out a load of nonsense when writing about gaming addiction. Well, I finally found an article that got it right.

Instead of immediately starting to rant about the dangers of online games and their addictiveness, the article wonders:

For most of us, gaming's just a hobby -- even if it's a hobby that we tend to take rather seriously. The line between hobby and habit is a blurry one, though, and it's not easily understood. When it comes to doing something you enjoy, how much is too much? More to the point, just what is it that makes a good game so hard to put down? Could it be that the quest for better loot or the promise of new adventures is not only driving us to keep playing but is also making it impossible to stop?

That's the interesting stuff. Addiction is a word that everyone uses way too easily, imho. "Are you addicted to your mobile phone too?" Commercials ask us, and I think: "No. My mobile phone is a useful tool in life, and I take it with me everywhere I go, but it does not disrupt my life. On the contrary." It annoys me that people use this word, which describes a serious condition of compulsion to engage in some specific activity, despite harmful consequences to one's health, mental state or social life, for things they just like to do a lot.

The writer of this article explains why we spend so much time on online games: immersion and community. On the one hand there's this expansive fun new world that's much more logical and rewarding than real life, and on the other hand there's a load of people out there who want to play with us. About immersion:

"Immersion has progressed to the point where entering a world [inside a game] is almost automatic. At the point we're at, playing healthy not only means understanding immersion but [also] recognizing that these secondary worlds are designed to be more fulfilling than the primary. Learning to balance them is its own technology. It's something that humankind is in a process of developing, even if on a subconscious level for most gamers."

The problem there is that most of us don't want to have to recognize this. It's nowhere near as much fun when you have to keep reminding yourself that it's just a game. Plus, if you're playing just to get away from it all, what's the point in having to worry about getting too far away from it?


And about the online community:

And then there's the culture. MMOs can have that added drawing power for most people because of the social group that grows with them. But is community more important than narrative? "Let me answer the question with a question," says Clark, who is currently studying the level of meaning in the online relationships forged by World of WarCraft players. "Since when are regular friendships addictions?"

My conclusion: gaming is not an addiction, even when you play four or more hours per day. If your house is relatively clean, your health is good, you still do your daily activities like school or work and shopping and social calls, gaming is a hobby you just like to spend time on. The people you meet in online communities are just as real as people you meet in ordinary life, so spending time with them should not be called an addiction.

True, different rules apply to online communities than to other kinds of human contact. Communication in online communities is often very fast; faster than reason, it often seems to me. There is more drama, and it blows over faster too. People are harsher to each other than in real life, I think, and everything is just faster, both the forming of new relationships and the dying of old ones.

But the word addiction doesn't start to apply until a person's life is disrupted by their compulsion to play the game, sleep deprivation, no time for work or the groceries or to feed the cat. If this happens to an adult, they need to seek help to stop playing. If it happens to a teenager however, there's an easy answer, luckily. The parents take away the game. Clean and simple. Cold turkey from a game is very liberating, I can tell you that from experience.
x-posted to girl_gamers
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Damanique[info]damanique on September 2nd, 2008 12:08 pm (UTC)
I believe I have been addicted to Final Fantasy XI, back in 2004-2005 - my sleeping pattern was converted to the US (I went to bed at 5:30 or 6 in the morning and slept until 2 or 3 in the afternoon); I stopped following college classes, eat properly and also got more and more deja-vu's. Then in December 2005 I had a sort of epiphany, about being pro-active, about not being a victim of your life, and so on. January 1st 2006 I quit the game cold-turkey and never looked back. Sometimes I miss it but overall I am very happy to not be playing it. I also know that I do have an 'addictive' personality (I get hooked on emotional immersion, just like they describe in the article; I have this with games, but also with books, anime, movies and series, and even relationships with other people).

Right now there are a lot of MMO's I'd like to try. But I'm not going to, because I *know* where it'll end up.
Nathreee[info]nathreee on September 2nd, 2008 12:40 pm (UTC)
That sounds pretty serious. Still I don't think that if you'd ever start playing a MMO again, you'd be irrevocably lost again. I think that a lot of people would tone down the way they're playing these games if they'd just remember that it's a game and it's supposed to be fun. That it's a hobby and that there are more important things in life. That there is no real loss if the game was turned off or deleted right now.

Keeping that in mind, I play MMOs in a much more relaxed way these days. I don't raid or do anything hardcore or endgame-related, because I don't think that's fun. A lot of players of these games seem to think that that is exactly what the game is about, and they look down on me because of it. I shrug. It's just a pass-time, after all.
Coen de Moor[info]coen on September 2nd, 2008 01:40 pm (UTC)
I have experienced a problem with watching TV. At a certain moment, I realized I had watched TV almost every weeknight for a year, leaving me with almost no time to spend on my friends, being creative, or studying. I felt it was a problem, because I didn't want to spend my evenings like that.
Another person might have watched TV just as much, but not experience that as a problem. They might have felt good about it. But for me, it didn't feel good. So I changed that. I started spending more time on other things, and less on watching TV.
Looking back, I think the problem was not that dramatic after all. I was able to make a choice, and I did make it.
I'd call it an addiction if you know you have to make a choice, but you aren't able to do that.

I like gaming, but I find there isn't much use in playing games for a short while. Yes, there are games that are fun to play for a short while: Tetris, Pinball, Solitaire. But most games are only worth the while if you spend time on it. So that is what I do from time to time. And when I do, I spend a few hours per evening, three or four evenings per week, on that particular game. And after a month or so, I quit it, and start doing other things again. There's just too much I want to do, so I don't want to spend all my time on gaming.

If other people want to spend all of their evenings on gaming, and feel good about it, I usually see no problem in that. Just as I don't see a problem in people watching TV every evening.

I very much agree with the article you linked too. Well written. Makes sense.